The Applied Intelligence Lab

Howdy! I am Benjamin, a developer deeply passionate about writing, food, and photography. More about me.

I am a Technical Artist and 3D Artist with experience in simulation, video game development, architecture visualization, and real-time interactive applications.

My expertise includes 3D content creation, workflow automation, pipeline optimization, technical problem-solving, and tool development. Throughout my career, I have worked at the intersection of art and technology, helping teams improve production efficiency through optimized assets, automated workflows, and technical solutions.

My academic background in digital art and applied computer science provided a strong foundation in 3D production, object-oriented programming, data structures, software development, and real-time visualization technologies.

I am particularly interested in Technical Art, workflow automation, AI-assisted content creation, game development, simulation technologies, and production pipelines. I enjoy developing tools, solving complex technical challenges, and building solutions that enable artists and developers to work more efficiently.

Whether working on 3D assets, automation tools, real-time applications, or production workflows, my goal is to bridge creativity and technology to deliver practical and impactful solutions.

I am always interested in connecting with professionals working in Technical Art, game development, simulation, DevOps, AI-assisted workflows, and emerging content creation technologies.